When Far Cry 2 came out, it had nothing to do with the storyline from the original. Nice looking environments for its day, was the first game to come out with a 64bit executable.
Either that or keeping the MSRP high but releasing it as a "GOTY" collection. I could definitely see Deep Silver going that route. Game publishers are well aware of this concept and make use of it quite often.Įdit because I hit post too soon: Putting the game on Steam at lower than the current $50 price might drive units, but what would do more would be them keeping the MSRP the same (or lowering it on both stores) and offering a limited time "discount" around launch. Sell a used game for $5 less than MSRP and people are instantly attracted to the "cheaper" price because it makes them feel like they are getting a deal. Gamestop's entire business model is built around that very concept.
It doesn't mean that setting the base price of a game cheaper will automatically generate enough sales to not only account for the profit made at a higher MSRP but go well beyond that, it means if you put on game on a sale it can cause games to have exponentially higher sales during that lowered price period. The sale caused people to rush to buy the game because it was cheaper than the normal price. They put CS on SALE and got a lot of money. They are, but you are also missing the context is what Gabe is saying.